

The significance of such a release is certainly not lost. The adaptation process would be tricky no matter what approach you take, and the effort to both preserve and update a piece of gaming history is commendable. On a conceptual level, it’s remarkably cool to see such an iconic and landmark game be reimagined in 3D, both for flatscreen and VR platforms.
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In our hands-on preview last year, we said that experienced Colossal Cave players would probably feel like this new 3D version of the game is “a bit like watching a movie adaptation of a novel you’ve read to pieces.” Control Conundrums However, instead of interacting through text responses and imagining what’s being described to you over text, the game now features a whole 3D world to explore. This reimagining features the exact same puzzles, solutions, points system and content as the original. Ken and Roberta Williams have been very clear in communicating with the community that the new VR release of Colossal Cave has fundamentally not been changed in a design sense. Platforms: Quest Pro, Quest 2 (Review conducted on Quest Pro)

Reimagined in 3D for the first time, this new version of Colossal Cave is available on consoles, Quest 2 and Quest Pro, with a PSVR 2 release coming in March as well. Almost 50 years later, adventure game legends Roberta and Ken Williams have brought the title to life on modern platforms.

The original Colossal Cave released in 1976 as one of the first all-text adventure games for computer systems. Read on for our full Colossal Cave Quest 2 review. Unfortunately, we can’t recommend the end result. The recently released VR remake of Colossal Cave attempts to translate the original 1970s text adventure into a brand-new medium, while retaining the design of the original.
